Portal Stories: Mel. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. I'm stuck where the test chamber is falling apart and Virgil tells me to run. I'm 5 kinds of grumpy and can't figure it out! Jun 26, 2015 @ 9:40am Im Stuck were There Blue Gel And The Exit Right On The Other Side And Where The Place Is. Chamber 02 (also known as Virgil-02) is the third map of the third chapter. It consists of at least two tests. With the rights to Portal 2, it shouldn’t be too much trouble to get the rights to a popular mod named Portal stories: Mel. For those of you unfamiliar with it, the mod follows Mel, a test subject who joined Aperture Science Innovators in 1952 to partake in the short term relaxation vault. Apr 10, 2018 The character of Mel is reused in the Portal 2 mod Portal Stories: Mel, in which she is the main character. This iteration of Mel has a unique design making her distinct from Chell, rather than a simple palette swap. References ↑ 1.0 1.1 Portal 2's Wildly Different Origins on GameInformer ↑ 2.0 2.1 Preview: Portal 2 (co-op) on Joystiq. Your main objective in the game is to explore the Aperture Science Laboratory whilst most of the game modular test chamber with clearly plotted entry and exit points and other parts of the game will occur behind the scenes where the objective is a blur. Portal 2 features the guided tour which will guide the player through the general movements control and will tell the player how to interact with the environment.
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This page details prerelease information and/or media for Portal 2 (Windows, Mac OS X, Linux).
- 2Early Mechanics
Early Demos
Portal 2 had few gameplay videos released while it was still in development. This also includes a demonstration of an early Portal 2 intro, the transforming environments and an early version of the game. Note: IGN demo consists of 3 parts
Noteable things in the demo are:
- In the demo, Wheatley was voiced by Valve animator Richard Lord, who put on a Cockney accent. The final version has him voiced by Stephen Merchant instead.
- Early Faith Plates were used.
- You don't pick up objects with your Portal gun
Notable things in the f-stop opening scene are:
- A lot of objects are untextured.
- It demonstrated the transforming environments.
- A lot of things are untextured and some lighting issues.
- The facility is still operational, this could mean that it happened before Portal.
- It still has a lot of objects taken straight from Portal.
- A few lines from Portal are reused in the test intro, including one not found in either the first game or sequel. That line being the following: 'You have been detained in the relaxation vault for...'
Early Mechanics
Early Aerial Faith Plate
To do: Add pictures of the final and early designs of the Faith Plate. |
As seen in the E3 demo of the Aerial Faith Plate, the model was changed to what we know and love today. In the developer commentary, it is said that it changed because playtesters had trouble recognizing it.
' The faith plate was originally a robot arm model which we hurriedly placed into the maps to see if the gameplay was fun. Over time, it became apparent that playtesters were struggling to tell the faithplate apart from the standard arm, so we replaced it with a new design. It was meant to be a simple heavy weight which was flung upwards, propelling the player. The length is meant to imply a direction, so the player knows the intended flight path before they step onto it. We experimented with foot marks and treadplates on the design, but it quickly became confusingly busy, so we kept the design simple. ' — Marc Nagel
Pneumatic Diversity Vent
The vacuum tubes that appear in behind-the-scenes areas were originally intended to appear in test chambers, as seen in a prerelease demonstration video. Objects sucked into it would either be destroyed or spit back out somewhere else. The vents can be remade in custom maps with the used tube props and standard Source entities. According to unused screens, the vents could carry a variety of objects, including the cut Hover Turret, chairs, tables, Companion Cubes, and open Fire Turrets.
Portal Stories Mel Test Chamber 2 Walkthrough
Mannequins
Very early in development, when Portal 2 was still F-Stop (circa 2008), mannequins were used as enemies in a similar manner as turrets. According to Portal 2: Final Hours, the mannequins were sentient robots who were to rise against Aperture Science.
Along with the F-Stop mechanics, the prequel idea, and the camera, the mannequins were ultimately cut, although one remains in a deactivated state in the turret assembly line. Sound scripts for the mannequins still exist in the final game in portal2/scripts/npc_sounds_android.txt
Betty
Back when the game was in early development, Mel was still running around Aperture as the protagonist, and Cave Johnson replaced GLaDOS. The Gyroscopic Liability Absolver and Disc Operating System (otherwise known as Betty) was to introduce the player to new test chambers. She would 'roll out after [Cave Johnson] had described the test' and void Aperture Science of any liabilities that may be found during testing. As shown in the image, the early model for Betty was a small morality core attached to a desk lamp with wheels.
Interestingly, the acronym of her name (GLAaDOS) was to be the only reference to GLaDOS, the antagonist from Portal and the final version of this game.
Mel
Mel was originally to be the main protagonist of Portal 2 before being moved to multiplayer and, unfortunately, eventually cut altogether. Her only valid instance of her appearance (physically) is from a retexture of a Chell model from the original Portal. Her appearance was that of a blue-eyed, blonde haired woman with a light blue jumpsuit, pink gripped Advanced Knee Replacement units, and a Caucasian skin tone. Though she and Chell were meant to appear in multiplayer, they were eventually replaced by Atlas and P-Body.
When Mel was still the main protagonist, it was found that playtesters became disappointed at the fact that GLaDOS didn't recognize them. After being changed to a multiplayer character, the consequence of dying without respawning often made playtesters afraid of experimentation. Thus, Chell was re-introduced as the main protagonist. Atlas and P-Body were used for multiplayer, and were shown being taken apart and re-assembled in different areas to help players (and playtesters) overcome any fear of not being able to respawn. This also creates a reasonable excuse for being able to respawn.
A possible early version of Mel is seen in Portal 2: The Final Hours as a random character in an early jumpsuit design for Chell in Portal. This character had a different face and overall younger appearance than Chell, and is therefore assumed by many to be Mel. Her placeholder texture is still in the game and separate from those of Chell, but lacks animations (although they are specified, they don't exist anymore).
Portal Stories Mel Ending
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List of SinglePlayer Portal 2 maps.
Chapter 1: The Courtesy Call
- Container Ride - sp_a1_intro1 (Destroyed Aperture theme)
- Portal Carousel - sp_a1_intro2
- Portal Gun - sp_a1_intro3
- Smooth Jazz - sp_a1_intro4
- Cube Momentum - sp_a1_intro5
- Future Starter - sp_a1_intro6
- Secret Panel - sp_a1_intro7
- Wake Up - sp_a1_wakeup
- Incinerator - sp_a2_intro
Chapter 2: The Cold Boot
- Laser Intro - sp_a2_laser_intro (Reconstructing Aperture theme)
- Laser Stairs - sp_a2_laser_stairs
- Dual Lasers - sp_a2_dual_lasers
- Laser Over Goo - sp_a2_laser_over_goo
- Catapult Intro - sp_a2_catapult_intro
- Trust Fling - sp_a2_trust_fling
- Pit Flings - sp_a2_pit_flings
- Fizzler Intro - sp_a2_fizzler_intro
Chapter 3: The Return
- Ceiling Catapult - sp_a2_sphere_peek
- Ricochet - sp_a2_ricochet
- Bridge Intro - sp_a2_bridge_intro
- Bridge the Gap - sp_a2_bridge_the_gap
- Turret Intro - sp_a2_turret_intro
- Laser Relays - sp_a2_laser_relays
- Turret Blocker - sp_a2_turret_blocker
- Laser Vs. Turret - sp_a2_laser_vs_turret
- Pull The Rug - sp_a2_pull_the_rug
Chapter 4: The Surprise
- Column Blocker - sp_a2_column_blocker
- Laser Chaining - sp_a2_laser_chaining
- Triple Laser - sp_a2_triple_laser
- Jailbreak - sp_a2_bts1 (Escape)
- Escape - sp_a2_bts2
Chapter 5: The Escape
- Turret Factory - sp_a2_bts3
- Turret Sabotage - sp_a2_bts4
- Neurotoxin Sabotage - sp_a2_bts5
- Tube Ride - sp_a2_bts6
- Core - sp_a2_core
Chapter 6: The Fall
- Unknown - sp_a3_00
- Underground - sp_a3_01 (Old Aperture theme)
- Cave Johnson - sp_a3_03
- Repulsion Intro - sp_a3_jump_intro
- Bomb Flings - sp_a3_bomb_flings
- Crazy Box - sp_a3_crazy_box
- PotatOS - sp_a3_transition01
Chapter 7: The Reunion
- Propulsion Intro - sp_a3_speed_ramp
- Propulsion Flings - sp_a3_speed_flings
- Conversion Intro - sp_a3_portal_intro
- Three Gels - sp_a3_end
Chapter 8: The Itch
- Test - sp_a4_intro (Wheatley theme)
- Funnel Intro - sp_a4_tb_intro
- Ceiling Button - sp_a4_tb_trust_drop
- Wall Button - sp_a4_tb_wall_button
- Polarity - sp_a4_tb_polarity
- Funnel Catch - sp_a4_tb_catch
- Stop The Box - sp_a4_stop_the_box
- Laser Catapult - sp_a4_laser_catapult
- Laser Platform - sp_a4_laser_platform
- Propulsion Catch - sp_a4_speed_catch
- Repulsion Polarity - sp_a4_jump_polarity
Portal Stories Mel Maps
Chapter 9: The Part Where He Kills You
- Finale 1 - sp_a4_finale1 (Escape)
- Finale 2 - sp_a4_finale2
- Finale 3 - sp_a4_finale3
- Finale 4 - sp_a4_finale4 (Wheatley fight)
Trivia
- How add hidden challenge maps - https://www.youtube.com/watch?v=8mtyKGh_e-w
- Other information about maps - https://theportalwiki.com/wiki/List_of_Portal_2_chambers